Indian games for Indian Audience:Characters from Indian Mythology/ Indian folk tales
Computer games are always an enthralling prospect for every game designer since it helps him to come up with various options that the consumer has never explored before. Previously the games that flooded the Indian market were mostly designed in some other place. Soon the designers realized that the gaming industry is comprised of various consumers. There are people who are aged below four and some aged above seventy. But the big chunk is the teenagers who get easily hooked up with the games and have the resources at hand to satisfy their demands. The games that were a part of real life were introduced to entice these people who may find some similarity between these games and their real life.
The age of fantasy was not yet over. As the age group expanded kids began to play more and more games. But the fact that hurt the gaming industry the most was that the games that were meant for kids were not actually liked by the Indian children in that respect.
The gadgets such as play station, Nintendo and x-box did come into the purview but none could capitalize on the market with their own set of games. The PC games ruled the roost with some of the tried and tested prototypes that had limited opportunity to bloom. The strategy games need a bigger dimension. Hence the industrious people and game designers started incorporating something that had a ‘desi’ touch to it, which can make the industry feel at home. Sony play station was one the firsts to make a breakthrough and make some inroads.
The fact that still lies with the Indian gaming industry is that if a person is not able to relate the features of a game, and the meaning is not clear to him or her then it is just pointless to play on with a game whose story-line has no bearing to you. Indians do still feel that void because there are few popular games with good graphics that have the mythological characters that of Arjun or Ekalavya. Neither is there any game that may help the kids to know more about their own nation and its traditional tales. Story books do relate such tales but the gaming industry in India should have been able to capitalize on the fact the Indians do like to possess something that they may claim to be their very own to the rest of the world. Tankaar is one such game that brings some features of Indian mythologies in a single game. It has tales of Ramayana and Mahabharata in its story-line. This is an online two player game therefore it does not provide much choice for an offline player.
Indian audience would love to see such a game that has an Indian warrior in place of a Persian King. The story of a game is what makes it extraordinary with an ordinary graphics. If the audience is able to accept the game then whatever may be the graphics it would not matter. Characters from Indian folk tales have a greater appeal to the kids who are more attached to them. They appear more close to them with respect to any other character from Greek Mythology. The Indian gaming market is evolving and soon more games would be produced that would have a stronger bearing to the roots and essence of India.
The games that the Indian audience plays today are mostly created for western audiences such as NFS, FIFA-11, Battlefield and Cricket WC-2011. Apart from these sport games there are apparently not many games that the Indian children may find themselves familiar with. It is noteworthy that if there is a quality Indian game with the backdrop of Indian folk and myth then it would surely appeal to the global audience. The reason is that India is generally perceived as a place of Kings and Jewels and treasures. The temples and lively people are what the country is made up of. By implementing new technologies it would be easy for any game developer to create a game that befits the taste of Indian audience who are presently deprived of any such game that they may claim to be of their very own.